![]() Obviously the scope for this kind of work, and potential it has is expansive we might even see a number of the things currently handled by MADrigal’s simulators emulated at a CPU level if they turn out to use MCUs we can read and emulate, and running the original game code is obviously a big step up from simulation of all the game logic. A number of them really need good quality external artwork files if they’re to be fully playable. Recent work on decapping / reading out MCUs from old electronic toys, as well as lots of work from hap on the CPU core to run them means that those represent some of the more noteworthy pieces of progress in this release. MAME/MESS split 0.159 Windows binaries – 32-bit, 64-bit and all toolsĠ.159 could be the point where interesting work being done in the MESS side of the project really overtakes the work being done on the arcade hardware. Other Binaries (if you don’t know what these are you don’t need them) (source matches official source distribution, here for completeness) UME 0.159 Windows binaries – 32-bit, 64-bit and all tools This is based on the official ‘mame0159’ tagged version at GitHub. Official whatsnew texts for ( MAME, MESS) provide full details of what has changed since 0.158. UME is the complete/combined version of the MAME / MESS project.
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